public interface ShaderFactory extends ResourceFactory
| Modifier and Type | Method and Description |
|---|---|
Shader |
createShader(InputStream pixelShaderCode,
Map<String,Integer> samplers,
Map<String,Integer> params,
int maxTexCoordIndex,
boolean isPixcoordUsed,
boolean isPerVertexColorUsed) |
Shader |
createStockShader(String name) |
addFactoryListener, createArcRep, createEllipseRep, createFloatTexture, createMaskTexture, createMesh, createMeshView, createPathRep, createPhongMaterial, createPresentable, createRoundRectRep, createRTTexture, createRTTexture, createTexture, createTexture, createTexture, createTexture, createTexture, dispose, getCachedTexture, getCachedTexture, getGlyphTexture, getMaximumTextureSize, getRegionTexture, getRTTHeight, getRTTWidth, getTextureResourcePool, isCompatibleTexture, isDeviceReady, isFormatSupported, isSuperShaderAllowed, isWrapModeSupported, removeFactoryListener, setGlyphTexture, setRegionTextureCopyright © 2025. All rights reserved.