public final class SequentialTransition extends Transition
Transition plays a list of Animations in sequential order.
Children of this Transition inherit node, if their
node property is not specified.
Code Segment Example:
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
final Duration SEC_2 = Duration.millis(2000);
final Duration SEC_3 = Duration.millis(3000);
PauseTransition pt = new PauseTransition(Duration.millis(1000));
FadeTransition ft = new FadeTransition(SEC_3);
ft.setFromValue(1.0f);
ft.setToValue(0.3f);
ft.setCycleCount(2f);
ft.setAutoReverse(true);
TranslateTransition tt = new TranslateTransition(SEC_2);
tt.setFromX(-100f);
tt.setToX(100f);
tt.setCycleCount(2f);
tt.setAutoReverse(true);
RotateTransition rt = new RotateTransition(SEC_3);
rt.setByAngle(180f);
rt.setCycleCount(4f);
rt.setAutoReverse(true);
ScaleTransition st = new ScaleTransition(SEC_2);
st.setByX(1.5f);
st.setByY(1.5f);
st.setCycleCount(2f);
st.setAutoReverse(true);
SequentialTransition seqT = new SequentialTransition (rect, pt, ft, tt, rt, st);
seqT.play();
Transition,
AnimationAnimation.StatusINDEFINITE| Constructor and Description |
|---|
SequentialTransition()
The constructor of
SequentialTransition. |
SequentialTransition(Animation... children)
The constructor of
SequentialTransition. |
SequentialTransition(Node node)
The constructor of
SequentialTransition. |
SequentialTransition(Node node,
Animation... children)
The constructor of
SequentialTransition. |
| Modifier and Type | Method and Description |
|---|---|
ObservableList<Animation> |
getChildren()
A list of
Animations that will be
played sequentially. |
Node |
getNode() |
protected Node |
getParentTargetNode()
Returns the target
Node for animation of this Transition. |
protected void |
interpolate(double frac)
The method
interpolate() has to be provided by implementations of
Transition. |
ObjectProperty<Node> |
nodeProperty() |
void |
setNode(Node value) |
getCachedInterpolator, getInterpolator, interpolatorProperty, setInterpolatorautoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationPropertypublic SequentialTransition(Node node, Animation... children)
SequentialTransition.node - The target Node to be used in child
Transitions that have no Node specified
themselveschildren - The child Animations of
this SequentialTransitionpublic SequentialTransition(Animation... children)
SequentialTransition.children - The child Animations of
this SequentialTransitionpublic SequentialTransition(Node node)
SequentialTransition.node - The target Node to be used in child
Transitions that have no Node specified
themselvespublic SequentialTransition()
SequentialTransition.public final void setNode(Node value)
public final Node getNode()
public final ObjectProperty<Node> nodeProperty()
public final ObservableList<Animation> getChildren()
Animations that will be
played sequentially.
It is not possible to change the children of a running
SequentialTransition. If the children are changed for a running
SequentialTransition, the animation has to be stopped and started
again to pick up the new value.
protected Node getParentTargetNode()
Node for animation of this Transition.
This method returns node if it is set, else returns its
parent.getTargetNode() otherwise null.getParentTargetNode in class Transitionprotected void interpolate(double frac)
interpolate() has to be provided by implementations of
Transition. While a Transition is running, this method is
called in every frame.
The parameter defines the current position with the animation. At the
start, the fraction will be 0.0 and at the end it will be
1.0. How the parameter increases, depends on the
interpolator, e.g. if the
interpolator is Interpolator.LINEAR, the fraction will
increase linear.
This method must not be called by the user directly.interpolate in class Transitionfrac - The relative positionCopyright © 2025. All rights reserved.