AlbumShaper 1.0a3
sharpen.cpp
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1//==============================================
2// copyright : (C) 2003-2005 by Will Stokes
3//==============================================
4// This program is free software; you can redistribute it
5// and/or modify it under the terms of the GNU General
6// Public License as published by the Free Software
7// Foundation; either version 2 of the License, or
8// (at your option) any later version.
9//==============================================
10
11//Systemwide includes
12#include <qimage.h>
13#include <qstring.h>
14
15#define MIN(x,y) ((x) < (y) ? (x) : (y))
16#define MAX(x,y) ((x) < (y) ? (x) : (y))
17
18//Projectwide includes
19#include "sharpen.h"
20#include "blur.h"
21#include "../tools/imageTools.h"
22
23//----------------------------------------------
24// Inputs:
25// -------
26// QImage& image - image to blur
27// float sigma - how much to blur it
28// QPoint offset - offset within edge image we're working on
29// QSize fullImageRes - resolution of the full size image
30// QImage* edgeImage - an edge image constructing using the full size image
31// bool blurEdges - are we sharpening edges or regions
32//
33// Outputs:
34// --------
35// Nothing returned, we'll modify the image passed by refference in place
36//
37// Description:
38// ------------
39// The common approach to sharpening images is subtract a
40// blurred version of an image using the following equation:
41//
42// v' = 2*v - vBlur
43//
44// ...where v is the original value (luminance) for a given pixel,
45// vBlur is the blurred value, and v' is the end result.
46//
47// While one could apply this blur-subtraction in the individual color channels
48// you will likely encounter strange artifacts at color channel boundaries where new
49// colors are introducted. Sharpening in the value/luminance domain helps bright out
50// image contrast without introducing color artifacts.
51//
52// Unfortunately, sharpening using this approach will magnify all image contrast, both
53// somewhat strong edges and low level noise. We'd like to be able to aggressively sharpen
54// images without magnifying CCD/film grain noise, but how?
55//
56// A somewhat popular solution to this problem is to use an edge image. Constructing edge images
57// can be difficult, but when provided such information can tell us when to to sharpen and when not to, or
58// used more wisely, how to blend the sharpend data with the unsharpened original image data seemlessly.
59// Grayscale edge images can be used in this way by first blurring slightly, then dividing the
60// value component of a pixel by 255 to get an alpha value. Near edges the value will be closer to
61// 255 and the resulting alpha will be closer to 1. In between regions where we don't want to
62// enhance noise by sharpening alpha values will be close to 0, preventing aggressively
63// sharpened vaues from being used.
64//
65// Algorithm:
66// ----------
67// The algorithm works as follows:
68// 1.) The input image is blurred using the sigma value. The large the sigma value
69// the more the input image is blurred and the more pronounced edges will become.
70// 2.) We iterate over each image pixel, fetching the color values of the original and blurred forms
71// of the image, as well as the color of the give pixel within the edge image.
72//
73// An alpha value is computed using the edge image pixel color, which in turn is used
74// to compute the blended pixel value after sharpening:
75//
76// alpha = edgeColor / 255
77// v' = alpha* min( max( 2*v - vBlur, 0 ), 1) + (1-alpha)*v;
78//
79// Finally, we convert the pixel color back to RGB space and write back
80// to the resulting sharpened image.
81//
82// This algorithm works and was initially tested without the use of an edge image. When
83// no edge image is provided alpha is simply set to 1 and full sharpening is applied
84// to every image pixel.
85//
86// Future work:
87// ------------
88// Further work needs to be done regarding bluring/sharpening edges and region independently.
89// The "blurEdges" param allows the algorithm to concentrate sharpening on regions instead of
90// object boundaries when an edge image is provided; however, such usage is not well understood
91// or used at this time.
92//----------------------------------------------
93
94//==============================================
95void sharpenImage( QImage &image, float sigma,
96 QPoint offset, QSize fullImageRes,
97 QImage* edgeImage, bool blurEdges)
98{
99 //construct blur copy
100 QImage blurredImage = image.copy();
101 blurImage( blurredImage, sigma );
102
103 //iterate over each pixel and adjust luminance value
104 int x, y;
105 QRgb *origRgb, *blurredRgb, *edgeRgb;
106 uchar *origScanline;
107 uchar *blurredScanline;
108 uchar *edgesScanline = NULL;
109
110 for(y=0; y<image.height(); y++)
111 {
112 origScanline = image.scanLine(y);
113 blurredScanline = blurredImage.scanLine(y);
114 if( edgeImage != NULL )
115 {
116 int edgeY = ((edgeImage->height()-1) * (y+offset.y())) / (fullImageRes.height()-1);
117 edgesScanline = edgeImage->scanLine(edgeY);
118 }
119
120 for(x=0; x<image.width(); x++)
121 {
122 //get rgb triplets
123 origRgb = ((QRgb*)origScanline+x);
124 double r1 = ((double)qRed(*origRgb) )/255.0;
125 double g1 = ((double)qGreen(*origRgb) )/255.0;
126 double b1 = ((double)qBlue(*origRgb) )/255.0;
127
128 blurredRgb = ((QRgb*)blurredScanline+x);
129 double r2 = ((double)qRed(*blurredRgb) )/255.0;
130 double g2 = ((double)qGreen(*blurredRgb) )/255.0;
131 double b2 = ((double)qBlue(*blurredRgb) )/255.0;
132
133 //sharpen the entire thing!
134 float alpha;
135 if( edgeImage == NULL)
136 alpha = 1.0f;
137 else
138 {
139 int edgeX = ((edgeImage->width()-1) * (x+offset.x())) / (fullImageRes.width()-1);
140 edgeRgb = ((QRgb*)edgesScanline+edgeX);
141
142 alpha = ((float) qRed( *edgeRgb )) / 255.0f;
143
144 //blur regions, not edges
145 if(!blurEdges)
146 alpha = 1.0f - alpha;
147 }
148
149 //convert to hsv
150 double h1,s1,v1;
151 RGBtoHSV(r1,g1,b1,&h1,&s1,&v1);
152
153 double h2,s2,v2;
154 RGBtoHSV(r2,g2,b2,&h2,&s2,&v2);
155
156 //reset v
157 v1 = (alpha * MIN( MAX(2*v1 - v2, 0), 1.0 )) + (1-alpha)*v1;
158
159 //convert adjusted color back to rgb colorspace and clamp
160 HSVtoRGB( &r1,&g1,&b1, h1,s1,v1);
161 int rp = (int) MIN( MAX((r1*255), 0), 255 );
162 int gp = (int) MIN( MAX((g1*255), 0), 255 );
163 int bp = (int) MIN( MAX((b1*255), 0), 255 );
164
165 //set adjusted color value
166 *origRgb = qRgb(rp,gp,bp);
167 } //x
168 } //y
169
170}
171//==============================================
float b1
Definition blur.cpp:78
float b2
Definition blur.cpp:78
QImage * edgeImage
Definition blur.cpp:87
void blurImage(QImage &image, float sigma)
Definition blur.cpp:94
void RGBtoHSV(double r, double g, double b, double *h, double *s, double *v)
Convert a RGB color triplet to HSV.
void HSVtoRGB(double *r, double *g, double *b, double h, double s, double v)
Convert a HSV color triplet to RGB.
#define MIN(x, y)
Definition sharpen.cpp:15
void sharpenImage(QImage &image, float sigma, QPoint offset, QSize fullImageRes, QImage *edgeImage, bool blurEdges)
Definition sharpen.cpp:95
#define MAX(x, y)
Definition sharpen.cpp:16