Fusible interfacings always fuse to the iron
		-- Murphy's Laws of Sewing n1
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The serger only eats the customer's garment
		-- Murphy's Laws of Sewing n2
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If you need 6 buttons, you will find 5 in your button box
		-- Murphy's Laws of Sewing n3
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The seam you meant to rip out is invariably the other one
		-- Murphy's Laws of Sewing n4
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When you are in a hurry, the needle eye is always too small
		-- Murphy's Laws of Sewing n5
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The fabric you forgot to pre-shrink will always shrink the most
		-- Murphy's Laws of Sewing n6
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The pattern you wanted to make again will have one key piece missing
		-- Murphy's Laws of Sewing n7
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If you drop something out of your sewing basket, it will be your box of pins 
		-- Murphy's Laws of Sewing n8
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Whenever the construction process is going well, the bobbin thread runs out
		-- Murphy's Laws of Sewing n9
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The magnitude of the goof is in direct proportion to the cost of the fabric
		-- Murphy's Laws of Sewing n10
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Your lost needle will be found by your son, husband or brother-in-law
		-- Murphy's Laws of Sewing n11
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Facings tend to be sewn to the wrong side
		-- Murphy's Laws of Sewing n12
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Collar points don't match, and you've trimmed all the seams
		-- Murphy's Laws of Sewing n13
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The iron never scorches the garment until its final pressing
		-- Murphy's Laws of Sewing n14
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The steam iron only burps rusty water on light silk fabric
		-- Murphy's Laws of Sewing n15
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The sewing machine light usually burns out on Sunday
		-- Murphy's Laws of Sewing n16
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Pinking shears get dull just by looking at them
		-- Murphy's Laws of Sewing n17
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Gathering threads always break in the middle
		-- Murphy's Laws of Sewing n18
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The scissors cut easiest past the buttonhole
		-- Murphy's Laws of Sewing n19
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