Here is a list of all documented variables with links to the struct/union documentation for each field:
- n -
- nafterburners : Pilot
- name : AI_Profile, alSound, AsteroidType, AsteroidTypeGroup, Commodity, CommodityPrice, Difficulty, DTYPE, EffectData, EventData, Faction, FactionPresence, glFontFile, glTexture, Keybind, LuaAudioEfx_t, lvar, MapShader, MissionData, ndata_start_t, NPC_t, Outfit, Pilot, pL_flag, Player_t, PlayerItem, plugin_t, Ship, ShipOutfitSlot, ShipStatsLookup, SlotProperty_t, SPFX_Base, Spob, StarSystem, Task, tech_group_t, TrailSpec, UniDiff_t, UniDiffData_t, UniHunkTarget_t, VirtualSpob
- nav_anchor : Pilot
- nav_asteroid : Pilot
- nav_hyperspace : Pilot
- nav_spob : Pilot
- nb : AsteroidAnchor
- nbeams : Pilot
- ncannons : Pilot
- ncols : LuaLinOpt_t
- ndata : PlayerConf_t
- ndim : perlin_data_t
- nebu_absorb : ShipStats
- nebu_density : StarSystem
- nebu_hue : StarSystem
- nebu_nonuniformity : PlayerConf_t
- nebu_scale : PlayerConf_t
- nebu_visibility : ShipStats
- nebu_volatility : StarSystem
- nebula : TrailSpec
- next : alVoice, glFontGlyph, Hook, HookQueue_t, Node, NTimeUpdate_t, ShipStatList, SysNode, Task, translation_t
- nfighterbays : Pilot
- nh : glInfo
- nmono : alInfo_t
- no_soft_breaks : glPrintLineIterator
- nocleanup : LuaAudio_t
- node : UniHunk_t
- nosave : PlayerConf_t
- nosound : PlayerConf_t
- note : StarSystem
- notresizable : PlayerConf_t
- npc : Mission
- npc_desc : Mission
- nplurals : msgcat_t
- npt : CollPoly
- nrows : LuaLinOpt_t
- nsources : alGroup_t
- nstereo : alInfo_t
- nturrets : Pilot
- num : HookParam, lvar
- nvbo : glFontStash
- nw : glInfo