20 LAND_WINDOW_EQUIPMENT,
21 LAND_WINDOW_COMMODITY,
26#define LAND_WIDTH RESOLUTION_W_MIN
27#define LAND_HEIGHT RESOLUTION_H_MIN
28#define PORTRAIT_WIDTH 200
29#define PORTRAIT_HEIGHT 150
34#define LAND_BUTTON_WIDTH 200
35#define LAND_BUTTON_HEIGHT 40
40#define LOCAL_MAP_NAME (start_local_map_default())
49#define land_tabGenerate(w) (land_generated |= (1 << w))
50#define land_tabGenerated(w) (land_generated & (1 << w))
51extern unsigned int land_generated;
57void land_needsTakeoff(
int delay );
62void takeoff(
int delay,
int nosave );
80PRINTF_FORMAT( 1, 2 ) void land_errDialogueBuild( const
char *fmt, ... );
81int land_errDisplay (
void);
void bar_regen(void)
Regenerates the bar list.
void land_queueTakeoff(void)
Queue a takeoff.
void takeoff(int delay, int nosave)
Makes the player take off if landed.
int land_setWindow(int window)
Sets the land window tab.
unsigned int land_getWid(int window)
Gets the WID of a window by type.
void land_cleanup(void)
Cleans up some land-related variables.
int land_doneLoading(void)
Check to see if finished loading.
void land(Spob *p, int load)
Opens up all the land dialogue stuff.
void land_exit(void)
Exits all the landing stuff.
void land_genWindows(int load)
Recreates the land windows.
void land_updateMainTab(void)
Adds the "Buy Local Map" button if needed and updates info.
void land_errClear(void)
Clear error dialogues.
int land_canSave(void)
Whether or not the player can save.
void land_buttonTakeoff(unsigned int wid, const char *unused)
Wrapper for takeoff mission button.
void land_refuel(void)
Refuels the player's current ship, if possible.
Represents a Space Object (SPOB), including and not limited to planets, stations, wormholes,...