Header file with generic functions and naev-specifics.
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#include "ncompat.h"
Go to the source code of this file.
Header file with generic functions and naev-specifics.
Definition in file naev.h.
◆ ABS
Value:Returns absolute value.
Definition at line 36 of file naev.h.
◆ APPNAME
Application name.
Definition at line 34 of file naev.h.
◆ CLAMP
| #define CLAMP |
( |
| a, |
|
|
| b, |
|
|
| x ) |
Value:((x)<(a)?(a):((x)>(b)?(b):(x)))
Clamps x between a and b: a <= x <= b.
Definition at line 41 of file naev.h.
◆ FABS
Value:Returns float absolute value.
Definition at line 37 of file naev.h.
◆ FSIGN
Value:Returns the sign of a value.
Definition at line 44 of file naev.h.
◆ M_PI
| #define M_PI 3.14159265358979323846 |
◆ M_SQRT1_2
| #define M_SQRT1_2 0.70710678118654752440 |
◆ M_SQRT2
| #define M_SQRT2 1.41421356237309504880 |
◆ MAX
Value:Returns maximum.
Definition at line 39 of file naev.h.
◆ MIN
Value:Returns minimum.
Definition at line 40 of file naev.h.
◆ PATH_MAX
If not already defined.
Definition at line 50 of file naev.h.
◆ pow2
Value:^2
Definition at line 46 of file naev.h.
◆ SIGN
Value:Returns the sign of a value.
Definition at line 43 of file naev.h.
◆ STRMAX
◆ STRMAX_SHORT
| #define STRMAX_SHORT 1024 |
◆ fps_current()
| double fps_current |
( |
void | | ) |
|
Gets the current FPS.
- Returns
- Current FPS as displayed to the player.
Definition at line 984 of file naev.c.
◆ fps_display()
| void fps_display |
( |
double | dt | ) |
|
Displays FPS on the screen.
- Parameters
-
| [in] | dt | Current delta tick. |
Definition at line 945 of file naev.c.
◆ fps_setPos()
| void fps_setPos |
( |
double | x, |
|
|
double | y ) |
Sets the position to display the FPS.
Definition at line 934 of file naev.c.
◆ naev_doRenderLoadscreen()
| void naev_doRenderLoadscreen |
( |
void | | ) |
|
◆ naev_getrealdt()
| double naev_getrealdt |
( |
void | | ) |
|
Gets the last delta-tick.
Definition at line 1174 of file naev.c.
◆ naev_isQuit()
Get if Naev is trying to quit.
Definition at line 158 of file naev.c.
◆ naev_quit()
Flags naev to quit.
Definition at line 150 of file naev.c.
◆ naev_renderLoadscreen()
| void naev_renderLoadscreen |
( |
void | | ) |
|
Renders the loadscreen if necessary.
Definition at line 597 of file naev.c.
◆ naev_resize()
| void naev_resize |
( |
void | | ) |
|
Wrapper for gl_resize that handles non-GL reinitialization.
Definition at line 790 of file naev.c.
◆ naev_shouldRenderLoadscreen()
| int naev_shouldRenderLoadscreen |
( |
void | | ) |
|
Whether or not we want to render the loadscreen.
Definition at line 556 of file naev.c.
◆ naev_toggleFullscreen()
| void naev_toggleFullscreen |
( |
void | | ) |
|
◆ naev_version()
| const char * naev_version |
( |
int | long_version | ) |
|
Returns the version in a human readable string.
- Parameters
-
| long_version | Returns the long version if it's long. |
- Returns
- The human readable version string.
Definition at line 25 of file naev_version.c.
◆ naev_versionCompare()
| int naev_versionCompare |
( |
const char * | version | ) |
|
Compares the version against the current naev version.
- Returns
- positive if version is newer or negative if version is older.
Definition at line 1120 of file naev.c.
◆ update_routine()
| void update_routine |
( |
double | dt, |
|
|
int | dohooks ) |
Actually runs the updates.
- Parameters
-
| [in] | dt | Current delta tick. |
| [in] | dohooks | Whether or not we want to do hooks, such as the initial update upon entering a system. |
Definition at line 1038 of file naev.c.
◆ elapsed_time_mod
Elapsed modified time.
Definition at line 121 of file naev.c.
◆ fps_min
Minimum fps to run at. 1/25 seems to be acceptable value for fast ships. 1/15 can cause issues with hyenas and such.
Definition at line 118 of file naev.c.
◆ SDL_LOOPDONE
For custom event to exit loops.
Definition at line 101 of file naev.c.