naev 0.11.5
object.h
1
4#pragma once
5
7#include "SDL.h"
10#include "opengl.h"
11#include "physics.h"
12
13struct Object_;
14typedef struct Object_ Object;
15
16Object *object_loadFromFile( const char *filename );
17void object_renderSolidPart( const Object *object, const Solid *solid, const char *part_name, GLfloat alpha, double scale );
18void object_free( Object *object );
void object_free(Object *object)
Frees memory reserved for the object.
Definition object.c:354
Object * object_loadFromFile(const char *filename)
Loads object.
Definition object.c:221
Represents a solid in the game.
Definition physics.h:44