14typedef struct Object_
Object;
17void object_renderSolidPart(
const Object *
object,
const Solid *solid,
const char *part_name, GLfloat alpha,
double scale );
void object_free(Object *object)
Frees memory reserved for the object.
Object * object_loadFromFile(const char *filename)
Loads object.
Represents a solid in the game.