89 D__ELEM( SS_TYPE_D_SPEED_MOD, speed_mod, N_(
"Speed") ),
90 D__ELEM( SS_TYPE_D_TURN_MOD, turn_mod, N_(
"Turn") ),
91 D__ELEM( SS_TYPE_D_ACCEL_MOD, accel_mod, N_(
"Accel") ),
92 D__ELEM( SS_TYPE_D_CARGO_MOD, cargo_mod, N_(
"Cargo Space") ),
93 D__ELEM( SS_TYPE_D_FUEL_MOD, fuel_mod, N_(
"Fuel Cpacity") ),
94 D__ELEM( SS_TYPE_D_ARMOUR_MOD, armour_mod, N_(
"Armour Strength") ),
95 D__ELEM( SS_TYPE_D_ARMOUR_REGEN_MOD, armour_regen_mod, N_(
"Armour Regeneration") ),
96 D__ELEM( SS_TYPE_D_SHIELD_MOD, shield_mod, N_(
"Shield Strength") ),
97 D__ELEM( SS_TYPE_D_SHIELD_REGEN_MOD, shield_regen_mod, N_(
"Shield Regeneration") ),
98 D__ELEM( SS_TYPE_D_ENERGY_MOD, energy_mod, N_(
"Energy Capacity") ),
99 D__ELEM( SS_TYPE_D_ENERGY_REGEN_MOD, energy_regen_mod, N_(
"Energy Regeneration") ),
100 D__ELEM( SS_TYPE_D_CPU_MOD, cpu_mod, N_(
"CPU Capacity") ),
101 DI_ELEM( SS_TYPE_D_COOLDOWN_MOD, cooldown_mod, N_(
"Ability Cooldown") ),
103 DI_ELEM( SS_TYPE_D_JUMP_DELAY, jump_delay, N_(
"Jump Time") ),
104 DI_ELEM( SS_TYPE_D_LAND_DELAY, land_delay, N_(
"Landing Time") ),
105 DI_ELEM( SS_TYPE_D_CARGO_INERTIA, cargo_inertia, N_(
"Cargo Inertia") ),
107 DI_ELEM( SS_TYPE_D_EW_HIDE, ew_hide, N_(
"Detected Range") ),
108 DI_ELEM( SS_TYPE_D_EW_SIGNATURE, ew_signature, N_(
"Signature Range") ),
109 DI_ELEM( SS_TYPE_D_EW_STEALTH, ew_stealth, N_(
"Stealth Range") ),
110 D__ELEM( SS_TYPE_D_EW_DETECT, ew_detect, N_(
"Detection") ),
111 D__ELEM( SS_TYPE_D_EW_TRACK, ew_track, N_(
"Tracking") ),
112 D__ELEM( SS_TYPE_D_EW_JUMPDETECT, ew_jump_detect, N_(
"Jump Detection") ),
113 DI_ELEM( SS_TYPE_D_EW_STEALTH_TIMER, ew_stealth_timer, N_(
"Stealth Discovered Speed") ),
114 DI_ELEM( SS_TYPE_D_EW_SCANNED_TIME, ew_scanned_time, N_(
"Scanned Speed") ),
116 D__ELEM( SS_TYPE_D_LAUNCH_RATE, launch_rate, N_(
"Fire Rate (Launcher)") ),
117 D__ELEM( SS_TYPE_D_LAUNCH_RANGE, launch_range, N_(
"Launch Range") ),
118 D__ELEM( SS_TYPE_D_LAUNCH_DAMAGE, launch_damage, N_(
"Damage (Launcher)") ),
119 D__ELEM( SS_TYPE_D_AMMO_CAPACITY, ammo_capacity, N_(
"Ammo Capacity") ),
120 DI_ELEM( SS_TYPE_D_LAUNCH_LOCKON, launch_lockon, N_(
"Launch Lock-on") ),
121 DI_ELEM( SS_TYPE_D_LAUNCH_CALIBRATION, launch_calibration, N_(
"Launch Calibration") ),
122 D__ELEM( SS_TYPE_D_LAUNCH_RELOAD, launch_reload, N_(
"Ammo Reload Rate") ),
124 D__ELEM( SS_TYPE_D_FBAY_DAMAGE, fbay_damage, N_(
"Fighter Damage") ),
125 D__ELEM( SS_TYPE_D_FBAY_HEALTH, fbay_health, N_(
"Fighter Health") ),
126 D__ELEM( SS_TYPE_D_FBAY_MOVEMENT, fbay_movement, N_(
"Fighter Movement") ),
127 D__ELEM( SS_TYPE_D_FBAY_CAPACITY, fbay_capacity, N_(
"Fighter Bay Capacity") ),
128 D__ELEM( SS_TYPE_D_FBAY_RATE, fbay_rate, N_(
"Fighter Bay Launch Rate") ),
129 D__ELEM( SS_TYPE_D_FBAY_RELOAD, fbay_reload, N_(
"Fighter Reload Rate") ),
131 DI_ELEM( SS_TYPE_D_FORWARD_HEAT, fwd_heat, N_(
"Heat (Cannon)") ),
132 D__ELEM( SS_TYPE_D_FORWARD_DAMAGE, fwd_damage, N_(
"Damage (Cannon)") ),
133 D__ELEM( SS_TYPE_D_FORWARD_FIRERATE, fwd_firerate, N_(
"Fire Rate (Cannon)") ),
134 DI_ELEM( SS_TYPE_D_FORWARD_ENERGY, fwd_energy, N_(
"Energy Usage (Cannon)") ),
135 D__ELEM( SS_TYPE_D_FORWARD_DAMAGE_AS_DISABLE,fwd_dam_as_dis,N_(
"Damage as Disable (Cannon)") ),
137 DI_ELEM( SS_TYPE_D_TURRET_HEAT, tur_heat, N_(
"Heat (Turret)") ),
138 D__ELEM( SS_TYPE_D_TURRET_DAMAGE, tur_damage, N_(
"Damage (Turret)") ),
139 D__ELEM( SS_TYPE_D_TURRET_TRACKING, tur_tracking, N_(
"Tracking (Turret)") ),
140 D__ELEM( SS_TYPE_D_TURRET_FIRERATE, tur_firerate, N_(
"Fire Rate (Turret)") ),
141 DI_ELEM( SS_TYPE_D_TURRET_ENERGY, tur_energy, N_(
"Energy Usage (Turret)") ),
142 D__ELEM( SS_TYPE_D_TURRET_DAMAGE_AS_DISABLE, tur_dam_as_dis,N_(
"Damage as Disable (Turret)") ),
144 D__ELEM( SS_TYPE_D_HEAT_DISSIPATION, heat_dissipation, N_(
"Heat Dissipation") ),
145 D__ELEM( SS_TYPE_D_STRESS_DISSIPATION, stress_dissipation, N_(
"Stress Dissipation") ),
146 D__ELEM( SS_TYPE_D_CREW, crew_mod, N_(
"Crew") ),
147 DI_ELEM( SS_TYPE_D_MASS, mass_mod, N_(
"Ship Mass") ),
148 D__ELEM( SS_TYPE_D_ENGINE_LIMIT_REL, engine_limit_rel, N_(
"Engine Mass Limit") ),
149 D__ELEM( SS_TYPE_D_LOOT_MOD, loot_mod, N_(
"Boarding Bonus") ),
150 DI_ELEM( SS_TYPE_D_TIME_MOD, time_mod, N_(
"Time Constant") ),
151 D__ELEM( SS_TYPE_D_TIME_SPEEDUP, time_speedup, N_(
"Action Speed") ),
152 DI_ELEM( SS_TYPE_D_COOLDOWN_TIME, cooldown_time, N_(
"Ship Cooldown Time") ),
153 D__ELEM( SS_TYPE_D_JUMP_DISTANCE, jump_distance, N_(
"Jump Distance") ),
154 DI_ELEM( SS_TYPE_D_JUMP_WARMUP, jump_warmup, N_(
"Jump Warmup") ),
155 D__ELEM( SS_TYPE_D_MINING_BONUS, mining_bonus, N_(
"Mining Bonus") ),
157 A__ELEM( SS_TYPE_A_ACCEL, accel, N_(
"Accel"), _UNIT_ACCEL ),
158 A__ELEM( SS_TYPE_A_TURN, turn, N_(
"Turn Rate"), _UNIT_ROTATION ),
159 A__ELEM( SS_TYPE_A_SPEED, speed, N_(
"Maximum Speed"), _UNIT_SPEED ),
160 A__ELEM( SS_TYPE_A_ENERGY, energy, N_(
"Energy Capacity"), _UNIT_ENERGY ),
161 A__ELEM( SS_TYPE_A_ENERGY_REGEN, energy_regen, N_(
"Energy Regeneration"), _UNIT_POWER ),
162 AI_ELEM( SS_TYPE_A_ENERGY_REGEN_MALUS, energy_regen_malus, N_(
"Energy Usage"), _UNIT_POWER ),
163 AI_ELEM( SS_TYPE_A_ENERGY_LOSS, energy_loss, N_(
"Energy Usage"), _UNIT_POWER ),
164 A__ELEM( SS_TYPE_A_SHIELD, shield, N_(
"Shield Capacity"), _UNIT_ENERGY ),
165 A__ELEM( SS_TYPE_A_SHIELD_REGEN, shield_regen, N_(
"Shield Regeneration"), _UNIT_POWER ),
166 AI_ELEM( SS_TYPE_A_SHIELD_REGEN_MALUS, shield_regen_malus, N_(
"Shield Usage"), _UNIT_POWER ),
167 A__ELEM( SS_TYPE_A_ARMOUR, armour, N_(
"Armour"), _UNIT_ENERGY ),
168 A__ELEM( SS_TYPE_A_ARMOUR_REGEN, armour_regen, N_(
"Armour Regeneration"), _UNIT_POWER ),
169 AI_ELEM( SS_TYPE_A_ARMOUR_REGEN_MALUS, armour_regen_malus, N_(
"Armour Damage"), _UNIT_POWER ),
170 A__ELEM( SS_TYPE_A_DAMAGE, damage, N_(
"Damage"), _UNIT_POWER ),
171 A__ELEM( SS_TYPE_A_DISABLE, disable, N_(
"Disable"), _UNIT_POWER ),
173 A__ELEM( SS_TYPE_A_CPU_MAX, cpu_max, N_(
"CPU Capacity"), _UNIT_CPU ),
174 A__ELEM( SS_TYPE_A_ENGINE_LIMIT, engine_limit, N_(
"Engine Mass Limit"), _UNIT_MASS ),
175 A__ELEM( SS_TYPE_A_FUEL_REGEN, fuel_regen, N_(
"Fuel Regeneration"), _UNIT_PER_TIME ),
176 A__ELEM( SS_TYPE_A_ASTEROID_SCAN, asteroid_scan, N_(
"Asteroid Scanner Range"), _UNIT_DISTANCE ),
177 A__ELEM( SS_TYPE_A_NEBULA_VISIBILITY, nebu_visibility, N_(
"Nebula Visibility"), _UNIT_DISTANCE ),
179 P__ELEM( SS_TYPE_P_ABSORB, absorb, N_(
"Damage Absorption") ),
181 P__ELEM( SS_TYPE_P_NEBULA_ABSORB, nebu_absorb, N_(
"Nebula Resistance") ),
182 P__ELEM( SS_TYPE_P_JAMMING_CHANCE, jam_chance, N_(
"Missile jamming chance") ),
184 I__ELEM( SS_TYPE_I_FUEL, fuel, N_(
"Fuel"), _UNIT_UNIT ),
185 I__ELEM( SS_TYPE_I_CARGO, cargo, N_(
"Cargo"), _UNIT_MASS ),
186 I__ELEM( SS_TYPE_I_CREW, crew, N_(
"Crew"), _UNIT_UNIT ),
188 B__ELEM( SS_TYPE_B_HIDDEN_JUMP_DETECT, misc_hidden_jump_detect, N_(
"Hidden Jump Detection") ),
189 B__ELEM( SS_TYPE_B_INSTANT_JUMP, misc_instant_jump, N_(
"Instant Jump") ),
190 B__ELEM( SS_TYPE_B_REVERSE_THRUST, misc_reverse_thrust, N_(
"Reverse Thrusters") ),