naev 0.11.5
start.h
1/*
2 * See Licensing and Copyright notice in naev.h
3 */
4#pragma once
5
6#include "ntime.h"
7
8/*
9 * Initialization/clean up.
10 */
11int start_load (void);
12void start_cleanup (void);
13
14/*
15 * Getting data.
16 */
17const char* start_name (void);
18const char* start_ship (void);
19const char* start_shipname (void);
20const char* start_acquired (void);
21const char* start_gui (void);
22unsigned int start_credits (void);
23ntime_t start_date (void);
24const char* start_system (void);
25void start_position( double *x, double *y );
26const char* start_mission (void);
27const char* start_event (void);
28const char* start_chapter (void);
29const char* start_spob_lua_default (void);
30const char* start_dtype_default (void);
31const char* start_local_map_default (void);
const char * start_acquired(void)
Gets the module's starting ship was acquired.
Definition start.c:204
const char * start_event(void)
Gets the starting event of the player.
Definition start.c:269
void start_cleanup(void)
Cleans up after the module start data.
Definition start.c:156
const char * start_local_map_default(void)
Gets the default local map.
Definition start.c:305
int start_load(void)
Loads the module start data.
Definition start.c:52
const char * start_mission(void)
Gets the starting mission of the player.
Definition start.c:260
void start_position(double *x, double *y)
Gets the starting position of the player.
Definition start.c:250
const char * start_chapter(void)
Gets the player's starting chapter.
Definition start.c:278
const char * start_name(void)
Gets the module name.
Definition start.c:177
const char * start_dtype_default(void)
Gets the default damage type.
Definition start.c:296
const char * start_ship(void)
Gets the module player starting ship.
Definition start.c:186
ntime_t start_date(void)
Gets the starting date.
Definition start.c:231
const char * start_spob_lua_default(void)
Gets the default spob Lua file.
Definition start.c:287
const char * start_shipname(void)
Gets the module's starting ship's name.
Definition start.c:195
const char * start_gui(void)
Gets the module's starting ship was acquired.
Definition start.c:213
const char * start_system(void)
Gets the starting system name.
Definition start.c:240
unsigned int start_credits(void)
Gets the player's starting credits.
Definition start.c:222