Represents an active mission.
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#include <mission.h>
Represents an active mission.
Definition at line 81 of file mission.h.
◆ accepted
◆ cargo
| unsigned int* Mission::cargo |
◆ claims
◆ data
◆ desc
Description of the mission
Definition at line 87 of file mission.h.
◆ env
The environment of the running Lua code.
Definition at line 107 of file mission.h.
◆ id
Unique mission identifier, used for keeping track of hooks.
Definition at line 83 of file mission.h.
◆ markers
Markers array.
Definition at line 98 of file mission.h.
◆ npc
Name of the NPC giving the mission.
Definition at line 91 of file mission.h.
◆ npc_desc
Description of the giver NPC.
Definition at line 92 of file mission.h.
◆ osd
| unsigned int Mission::osd |
On-Screen Display ID.
Definition at line 101 of file mission.h.
◆ osd_set
OSD was set explicitly.
Definition at line 102 of file mission.h.
◆ portrait
Portrait of the mission giver if applicable.
Definition at line 90 of file mission.h.
◆ reward
Rewards in text
Definition at line 88 of file mission.h.
◆ reward_value
| credits_t Mission::reward_value |
Value of the reward (for monetary cases).
Definition at line 89 of file mission.h.
◆ title
Not to be confused with name
Definition at line 86 of file mission.h.
The documentation for this struct was generated from the following file:
- /builddir/build/BUILD/naev-0.11.5/src/mission.h