naev 0.11.5
OutfitBoltData Struct Reference

Represents the particular properties of a bolt weapon. More...

#include <outfit.h>

Data Fields

double delay
 
double speed
 
double range
 
double falloff
 
double energy
 
Damage dmg
 
double radius
 
double heatup
 
double heat
 
double trackmin
 
double trackmax
 
double swivel
 
double dispersion
 
double speed_dispersion
 
int shots
 
int mining_rarity
 
OutfitGFX gfx
 
int sound
 
int sound_hit
 
int spfx_armour
 
int spfx_shield
 

Detailed Description

Represents the particular properties of a bolt weapon.

Definition at line 148 of file outfit.h.

Field Documentation

◆ delay

double OutfitBoltData::delay

Delay between shots

Definition at line 149 of file outfit.h.

◆ dispersion

double OutfitBoltData::dispersion

Angle amount to spread particles around independent of heat.

Definition at line 162 of file outfit.h.

◆ dmg

Damage OutfitBoltData::dmg

Damage done.

Definition at line 154 of file outfit.h.

◆ energy

double OutfitBoltData::energy

Energy usage

Definition at line 153 of file outfit.h.

◆ falloff

double OutfitBoltData::falloff

Point at which damage falls off.

Definition at line 152 of file outfit.h.

◆ gfx

OutfitGFX OutfitBoltData::gfx

Rendering information.

Definition at line 168 of file outfit.h.

◆ heat

double OutfitBoltData::heat

Heat per shot.

Definition at line 158 of file outfit.h.

◆ heatup

double OutfitBoltData::heatup

How long it should take for the weapon to heat up (approx).

Definition at line 157 of file outfit.h.

◆ mining_rarity

int OutfitBoltData::mining_rarity

Maximum mining rarity the weapon can mine.

Definition at line 165 of file outfit.h.

◆ radius

double OutfitBoltData::radius

Explosion radius .

Definition at line 155 of file outfit.h.

◆ range

double OutfitBoltData::range

How far it goes.

Definition at line 151 of file outfit.h.

◆ shots

int OutfitBoltData::shots

Number of particles shot when fired.

Definition at line 164 of file outfit.h.

◆ sound

int OutfitBoltData::sound

Sound to play on shoot.

Definition at line 169 of file outfit.h.

◆ sound_hit

int OutfitBoltData::sound_hit

Sound to play on hit.

Definition at line 170 of file outfit.h.

◆ speed

double OutfitBoltData::speed

How fast it goes.

Definition at line 150 of file outfit.h.

◆ speed_dispersion

double OutfitBoltData::speed_dispersion

Dispersion, but for speed.

Definition at line 163 of file outfit.h.

◆ spfx_armour

int OutfitBoltData::spfx_armour

special effect on hit.

Definition at line 171 of file outfit.h.

◆ spfx_shield

int OutfitBoltData::spfx_shield

special effect on hit.

Definition at line 172 of file outfit.h.

◆ swivel

double OutfitBoltData::swivel

Amount of swivel (semiarc in radians of deviation the weapon can correct).

Definition at line 161 of file outfit.h.

◆ trackmax

double OutfitBoltData::trackmax

Ewarfare maximal (optimal) tracking.

Definition at line 160 of file outfit.h.

◆ trackmin

double OutfitBoltData::trackmin

Ewarfare minimal tracking.

Definition at line 159 of file outfit.h.


The documentation for this struct was generated from the following file: