naev 0.11.5
OutfitFighterBayData Struct Reference

Represents a fighter bay. More...

#include <outfit.h>

Data Fields

char * shipname
 
const struct Ship_ * ship
 
double ship_mass
 
double delay
 
int amount
 
double reload_time
 
int sound
 

Detailed Description

Represents a fighter bay.

Definition at line 289 of file outfit.h.

Field Documentation

◆ amount

int OutfitFighterBayData::amount

Amount of ammo it can store.

Definition at line 294 of file outfit.h.

◆ delay

double OutfitFighterBayData::delay

Delay between launches.

Definition at line 293 of file outfit.h.

◆ reload_time

double OutfitFighterBayData::reload_time

Time it takes to reload 1 ammo.

Definition at line 295 of file outfit.h.

◆ ship

const struct Ship_* OutfitFighterBayData::ship

Ship to use as ammo.

Definition at line 291 of file outfit.h.

◆ ship_mass

double OutfitFighterBayData::ship_mass

Mass of a fighter.

Definition at line 292 of file outfit.h.

◆ shipname

char* OutfitFighterBayData::shipname

Name of the ships to use as ammo.

Definition at line 290 of file outfit.h.

◆ sound

int OutfitFighterBayData::sound

Sound to use when launching.

Definition at line 296 of file outfit.h.


The documentation for this struct was generated from the following file: