naev 0.11.5
SPFX Struct Reference

An actual in-game active special effect. More...

Data Fields

vec2 pos
 
vec2 vel
 
int lastframe
 
int effect
 
double timer
 
GLfloat time
 
GLfloat unique
 

Detailed Description

An actual in-game active special effect.

Definition at line 119 of file spfx.c.

Field Documentation

◆ effect

int SPFX::effect

The real effect

Definition at line 124 of file spfx.c.

◆ lastframe

int SPFX::lastframe

Needed when paused

Definition at line 123 of file spfx.c.

◆ pos

vec2 SPFX::pos

Current position.

Definition at line 120 of file spfx.c.

◆ time

GLfloat SPFX::time

Time elapsed (not left).

Definition at line 129 of file spfx.c.

◆ timer

double SPFX::timer

Time left

Definition at line 126 of file spfx.c.

◆ unique

GLfloat SPFX::unique

Uniqueness value in the shader.

Definition at line 130 of file spfx.c.

◆ vel

vec2 SPFX::vel

Current velocity.

Definition at line 121 of file spfx.c.


The documentation for this struct was generated from the following file: