Struct useful for generalization of weapno collisions.
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Struct useful for generalization of weapno collisions.
Definition at line 42 of file weapon.c.
◆ beam
| int WeaponCollision::beam |
Is the weapon a beam weapon?
Definition at line 45 of file weapon.c.
◆ beamrange
| double WeaponCollision::beamrange |
Range of the weapon if beam.
Definition at line 47 of file weapon.c.
◆ explosion
| int WeaponCollision::explosion |
Collision is an explosion.
Definition at line 49 of file weapon.c.
◆ gfx
Graphics of the weapon if applicable.
Definition at line 44 of file weapon.c.
◆ polygon
| const CollPoly* WeaponCollision::polygon |
Collision polygon of the weapon if applicable.
Definition at line 48 of file weapon.c.
◆ range
| double WeaponCollision::range |
Range of the weapon (or size in the case of GFX).
Definition at line 46 of file weapon.c.
| const Weapon* WeaponCollision::w |
The documentation for this struct was generated from the following file:
- /builddir/build/BUILD/naev-0.11.5/src/weapon.c