ganv_canvas_window_to_world

void ganv_canvas_window_to_world (GanvCanvas* canvas,
                                  double winx,
                                  double winy,
                                  double* worldx,
                                  double* worldy);
  

Converts window-relative coordinates into world coordinates. You can use this when you need to convert mouse coordinates into world coordinates, for example.

canvas

A canvas.

winx

Window-relative X coordinate.

winy

Window-relative Y coordinate.

worldx

X world coordinate (return value).

worldy

Y world coordinate (return value).

Returns