ganv_canvas_window_to_world
void ganv_canvas_window_to_world (GanvCanvas* canvas,
double winx,
double winy,
double* worldx,
double* worldy);
Converts window-relative coordinates into world coordinates. You can use this when you need to convert mouse coordinates into world coordinates, for example.
- canvas
A canvas.
- winx
Window-relative X coordinate.
- winy
Window-relative Y coordinate.
- worldx
X world coordinate (return value).
- worldy
Y world coordinate (return value).
- Returns