# Resource definitions
# Make sure to add a new item and set resourceId = "X" in items.txt when adding a new physical resource.
# If there is no item or storageId then this is a non-physical resource.

# ResourceId       StorageId   name             viewId (if visible in UI)   tutorialHighlight

"GOLD"           { GOLD        "gold"           { "gold" } }
"WOOD"           { RESOURCE    "wood"           { "wood_plank" } WOOD_RESOURCE }
"IRON"           { RESOURCE    "iron"           { "iron_rock" } }
"ADA"            { RESOURCE    "adamantium"     { "ada_ore" } }
"STONE"          { RESOURCE    "granite"        { "rock" } }
"CORPSE"         { CORPSES     "corpses" }
"PRISONER_HEAD"  { none        "prisoner heads" }
"DEMON_PIETY"    { none        "rituals" }
