"floor" . white
"wood_floor" . brown
"stone_floor" . gray
"rock" # brown
"hard_rock" # gray
"water" ~ blue
"grass" = green
"sand" = yellow
"wall" # brown
"wood_wall" # brown
"castle_wall" # gray
"wood_door" + brown
"iron_door" + gray
"iron_gate" ⩲ gray
"iron_gate_blocking" ⩲ gray
"bed" = white
"dining_table" = brown
"stockpile" $ yellow
"throne" Ω yellow
"mushroom" * magenta
"lava" ~ red
"bridge" _ brown
"priest" @ yellow
"up_stairs0" < white
"down_stairs0" > white
"up_stairs1" < red
"down_stairs1" > red
"inside_furniture" = blue
"outside_furniture" = green
"demon_den_trap" ^ red
"demon_den_trigger" ^ blue
"armor_chest" = brown
"treasure_chest" = yellow
"ada_chest" = blue
"pamphlet_chest" = brown
"knife_chest" = green
"swarmer_chest" = red
"blacksmith_chest" = gray
"forge" & gray
"torch" * yellow
"lava" ~ red
"shop0" ~ blue
"wood_bridge" _ brown
"stone_bridge" _ gray
"adoxie_left_foot" L gray
"adoxie_right_foot" R gray
"adoxie_feet_trigger" ^ red
"corpse" % red
