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hydrogen 1.1.1
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Data Structures | |
| class | Hydrogen |
| Hydrogen Audio Engine. More... | |
Namespaces | |
| namespace | H2Core |
Macros | |
| #define | STATE_UNINITIALIZED 1 |
| State of the H2Core::AudioEngine H2Core::m_audioEngineState. More... | |
| #define | STATE_INITIALIZED 2 |
| State of the H2Core::AudioEngine H2Core::m_audioEngineState. More... | |
| #define | STATE_PREPARED 3 |
| State of the H2Core::AudioEngine H2Core::m_audioEngineState. More... | |
| #define | STATE_READY 4 |
| State of the H2Core::AudioEngine H2Core::m_audioEngineState. More... | |
| #define | STATE_PLAYING 5 |
| State of the H2Core::AudioEngine H2Core::m_audioEngineState. More... | |
Functions | |
| int | randomValue (int max) |
| #define STATE_INITIALIZED 2 |
State of the H2Core::AudioEngine H2Core::m_audioEngineState.
Not ready, but most pointers are now valid or NULL.
| #define STATE_PLAYING 5 |
State of the H2Core::AudioEngine H2Core::m_audioEngineState.
Currently playing a sequence.
| #define STATE_PREPARED 3 |
State of the H2Core::AudioEngine H2Core::m_audioEngineState.
Drivers are set up, but not ready to process audio.
| #define STATE_READY 4 |
State of the H2Core::AudioEngine H2Core::m_audioEngineState.
Ready to process audio.
| #define STATE_UNINITIALIZED 1 |
State of the H2Core::AudioEngine H2Core::m_audioEngineState.
Not even the constructors have been called.
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inline |