05-29-2014 v2.0.5
	* Development: Completely removed any C++11 features from the
	               codebase. Game is now portable across old
	               compilers.
	* Bug: Fixed level-generating bug that made the player
	       unable to move at all.
	* Development: Instead of providing `iniparser` we rely on
	               the user having it installed on the system.

03-06-2014 v2.0.0
	* Development: Completely rewrote the game in C++, using brand
	               new C++11 features!
	* Interface: Main menu has a cute Matrix-like animation.
	* Interface: GUI-like menus and buttons and widgets and much more.
	* Gameplay: Made input keys customizable.
	* Gameplay: Game profiles - high scores are made in a
	            player-by-player basis.

08-08-2013 v1.7
	* Abandoned development - nsnake is now deprecated in favor of
	"nsnake++", the new master branch on git. The old version will still be
	kept on the "nsnake-classic" branch.

05-14-2013 v1.7

	* Changed: High-score file stays on the user's home directory.
	* Added: vim-like control keys (hjkl).
	* Added: support for terminals that doesn't have colors.
	* Fixed: minor bugs on man page and makefile - see AUTHORS file.
	* Smoothed gameplay and screen refresh controls.
	* Changed: now using Git for version control.

11-01-2012 v1.5

	* Added arguments.c/.h: Now nsnake uses GNU getopt_long! See files for
	info.
	* Code changes: The main documentation page has a separate file now.
	* Code changes: Cleaned a lot the source files and reformatted pretty
	much everything.
	* Created manpage! Get help with nsnake will be as easy as 'man nsnake'.
	* Fixed another Highscore bug: fully functional now.
	* scores.c/.h now is hscores.c/.h
	* Now nsnake saves it's high scores in /var/games! And it now runs at
	setgid root:games.

12-04-2011 v1.3

	* Added: arrow keys control over the speed levels at the main menu.
	* Added: Clean the screen when the user quits the game.
	* Separated the installation info from README to INSTALL
	* Fixed: Major memory leaks!
	* Cleaned the source code: function names now begin with the name of the
	module in which they are made.
	* Successfuly documented every function, variable and data structure on
	the whole source code. Speaking of this, when you type 'make dox', it
	creates a link to the whole documentation under /doc.
	* Changed: No mode 'Normal Mode' or 'Teleport mode'. It's now 'Borders
	On' and 'Borders Off'
	* Added: Option to return to main menu at the Game Over screen.
	* Added: Commandline option to display the GPLv3 preamble and Warranty
	informations.

11-24-2011 v1.0

	* Changed the interface. Now the main menu is prettier than ever! Also
	the teleport mode!
	* Added speed levels! Now the user can select whitch level will the game
	start on the main menu
	* Fixed: Bug that allowed the snake to go offscreen.
	* Fixed: Bug that allowed a fruit start offscreen.
	* Fixed: Highscore bug!

11-19-2011 v0.8.5:

	* Dinamic memory allocation! No more [1000] arrays!
	* Licensed the software to GNU GPL v3
	* Greatly cleaned up the source code. Arranged the functions by name and
	such.

11-17-2011 v0.8:

	* Added scores.h and scores.c
	* Added support to change snake speed
	* Fixed: Not opening scores.bin doesn't crash the game now.
	* Cleaned and Documented a lot of the code

11-16-2011 v0.7.8:

	* Greatly improved the Makefile, added the dist and backup options
	* Improved the installation process. Now we have support for the
	standard make targets.

11-03-2011 v0.7.4:

	* Improved Makefile, added the VERBOSE (V) option
	* Added the (beta) Highscore support
	* Improved the GUI
	* The control is now by the arrow keys - no longer `WASD`
	* Added two command-line interfaces '--help and --version'

09-10-2011 v0.5

	* Initial release: game works.

